Zombie Revenge

We can sum this one up pretty quickly. House of the Dead meets Die Hard Arcade. All Die Hard concepts are here, but your're fighting zombies instead of terrorists. Consequently, the game doesn't really seem to get the whole zombie concept In fact, it is pretty weird because in what movie or game have zombies ever had the presence of mind to actually pick up a gun and shoot you with it? When has breaking a zombie's arm ever been a practical or even effective method of slowing it down? Here at DM we prefer our zombies slaying to follow the rules. In the classics, all sorts of methods are required for KO-ing zombies. In the early days, you had to go for the head. Later on down the line, it became necessary to remove all their limbs or set them on fire. Dead Alive brought things up to modern times by requiring complete and total liquefaction before the zombies were no longer a threat. Thus, we had the advent of the rotary lawnmower as zombie slaying weapon. Nit-picking aside, Zombie Revenge looks great, almost better than the arcade. To me playing the demo just didn't get me into the zombie killing mood, it didn't have the atmosphere of a resident evil game. To pique the interest of people, who already played through this game in the arcades, the DC version will feature a number of new modes, including Training and Boss vs. mode. If you love those beat 'em ups, Zombie Revenge looks like it will have everything you need. The game is slated for a January 2000 release.

Zombie Revenge
Publisher: SEGA
Developer: AM1
Genre: Action
Origin: Japan
Release: January 18, 2000
Reviewer: Sage