We can sum this one
up pretty quickly. House of the
Dead meets Die Hard Arcade. All
Die Hard concepts are here, but
your're fighting zombies instead
of terrorists. Consequently, the
game doesn't really seem to get
the whole zombie concept In fact,
it is pretty weird because in
what movie or game have zombies
ever had the presence of mind to
actually pick up a gun and shoot
you with it? When has breaking a
zombie's arm ever been a
practical or even effective
method of slowing it down? Here
at DM we prefer our zombies
slaying to follow the rules. In
the classics, all sorts of
methods are required for KO-ing
zombies. In the early days, you
had to go for the head. Later on
down the line, it became
necessary to remove all their
limbs or set them on fire. Dead
Alive brought things up to modern
times by requiring complete and
total liquefaction before the
zombies were no longer a threat.
Thus, we had the advent of the
rotary lawnmower as zombie
slaying weapon. Nit-picking
aside, Zombie Revenge looks
great, almost better than the
arcade. To me playing the demo just didn't get me
into the zombie killing mood, it
didn't have the atmosphere of a
resident evil game. To pique the
interest of people, who already
played through this game in the
arcades, the DC version will
feature a number of new modes,
including Training and Boss vs.
mode. If you love those beat 'em
ups, Zombie Revenge looks like it
will have everything you need.
The game is slated for a January
2000 release.
|
Zombie
Revenge |
Publisher:
SEGA |
Developer:
AM1 |
Genre:
Action |
Origin:
Japan |
Release:
January 18, 2000 |
Reviewer:
Sage |
|
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